About This Game Interstellar Rift is an open world Starship Simulator with an emphasis on ship construction and multi-player interaction. Players can explore and conquer the galaxy with their own custom designed and constructed starship. Space is vast, but you wont have to face it alone, other players will be able to join your crew, and help out, or build their own rival fleet and fight you across the galaxy. Prepare to make these custom build space ships your home when exploring the galaxy! Use the ship editor to design a ship to your liking, from small exploratory vessels to large cargo haulers, or even enormous battleships. With the editor you build your ship deck by deck, inside and outside. If you'd rather get going immediately you can always browse the workshop for ships that other players made, or you can upload your own blueprints.The galaxy can be a dangerous place, even when playing solo. Strange rifts have opened up, unleashing a hostile race of alien creatures called the Skrill. If left unchecked, they will take over solar systems wreaking havoc on your enterprising. You can fight them alone, or call in the help of your friends, and man a ship together. But not all pilots will fight for a good cause, pirates and opposing fleets can come after you and your cargo at any time. Fight them ship versus ship, or hack your way aboard their vessels and bring the fight to them, in close quarters shootouts. The economy of Interstellar Rift runs on the resources that can be gathered out in the galaxy. Vast asteroid belts circle planets and solar systems, filled with precious ores and minerals. Start up your resource extractors, or send out a wave of mining drones to do the hard labour for you. Visit the stores of LogiCorp and Galactic Trade, or drive a hard bargain with stranded pilots as you delive them fuel. Automate production lines with the ACTR (automated cargo transfer relay), and set up your own store to trade with other players, or any trade drones that might be nearby. After choosing a faction to ally with, the galaxy is open for you to explore. Use rift generators to open up spatial rifts that transport you to new systems, exploring a system will help you map out the galaxy, and pinpoint the location of systems with special resources you might need. Construct new trade posts for the companies and factions that want to expand their influence, and help them set up secure stations and sectors. Take on missions for U-nits, or find good deals across multiple systems to make a profit from. 1075eedd30 Title: Interstellar RiftGenre: Action, Indie, Simulation, Early AccessDeveloper:Split PolygonPublisher:Split PolygonRelease Date: 23 Jun, 2015 Interstellar Rift Download 2gb Ram interstellar rift gt trade terminal. interstellar rift what to do. interstellar rift full screen. interstellar rift trainer. interstellar rift ore. interstellar rift power transfer box. interstellar rift star map. interstellar rift nitrous oxide. interstellar rift mirror mode. interstellar rift transfer money. interstellar rift 2018. interstellar rift gameplay 2017. interstellar rift linux. interstellar rift auto turrets. interstellar rift resources. interstellar rift ai crew. interstellar rift invalid steam ticket. interstellar rift ship upgrades. interstellar rift where to find silicon. interstellar rift guide. interstellar rift local artifact. interstellar rift roadmap. interstellar rift cheats. interstellar rift multiplayer. interstellar rift steam. interstellar rift trailer. interstellar rift beginners guide. interstellar rift let's play. interstellar rift turrets. interstellar rift gameplay 2018. interstellar rift wanted level. interstellar rift game download. interstellar rift no cpu. interstellar rift xanthium. interstellar rift vs empyrion. interstellar rift port forwarding. interstellar rift focusing crystal. interstellar rift crystal vectronium This is the type of game you wanted but are too afraid to try. I played space engineers and elite dangerous, and I have to say, the mixng of these two wonderful games seemed too powerful to be true. I tell you this... They managed to do it with little to no flaw. 9/10. I look forward to playing it as it progresses.. It's a good game, but definitely more focused on multi-player coop, versus single player. While there's some single player activities, the game is limited in this respect. If you're looking for a solid Single Player experience, this might not be able to provide you what you're looking for. If it's Coop you seek, then look here to find a diamond in the rough.. Great graphics, great basic systems, designing and operating your ship is fun, but it's obvious that the devs have no idea what to do from here, and haven't had any ideas for over 2 years. No noteworthy features have been added. No worthwhile gameplay additions. No real advancement. Its too bad as the basics were done so well, but it feels like an engine with no game attatched. The devs were so convinced that players would fill in the gaps in content, that they never bothered adding any. Normally I hope these things will be worked oun during EA, but after 3 years, I don't have much hope.. Great fun for designing ships once you figure out how the editor and ship systems work and interact. In sandbox (creative mode) you can just play around and build ships, which works pretty good. Ship building and that is great. I also love how players can multicrew ships, and actually move around them as they fly around, unlike most other games where you have to occupy a slot or station. Thats where this game really shines.That said: On the servers you have to mine all the resources you need for your ships, which to be honest just feels like a massive grind. There is no real alternative I suppose, unless ship designs were somehow based on ranks or faction.So you might start by producing a small ship that is simply designed to mine faster so you can build the next ship, until you finally build your big badass exploration ship. This takes days or weeks to do. Now what?You can go to different systems, but there really isnt anything there for you. There is one kind of AI enemy called Skrill (apart from defence drones/turrets); a dragon like space enemy that attacks you, and it is fun to fight them off, but I really want more variation.Facing hardcore PVP player ships is really frustrating since you normally are screwed the moment you notice the first missiles hit you. Chances to survive a surprise attack from a decent player is less than slim. It's like being on the recieving end of a wwii german submarine and waking up from the blast of a torpedo. I gave some suggestions about stealth mechanics and early warning systems, but havent seen anything of it.We spent like a week building a big♥♥♥♥♥exploration ship, and took our crew of four out on a spin to the next system. We went exploring different stuff popping up on the radar and suddenly, out of nowhere, a barrage of missiles and shells started to rain down on us. Another player had stalked us and attacked. Fun, right? Well, turned out it wasnt cause before we even made it to weapon stations the shield was down, and hull started to go critical. We didnt even have time to target or manuever the ship before it went boom, and was lost. A week of grinding gone. Good PVP kill, but it's just a bit too harsh and unfun. I mean even for the hardcore PVP guys playing on empty severs must suck. That server went down not long after, since quite a few crews had the same experience as us. Now all I see is almost empty servers.Maybe if the game had more players, or if there were AI ships to attack? Lets hope they manage to hold this game together that long and we might return. For now, I can't really recommend for anything other thatn playing around with freinds in creative mode, or with the excellent editor.. What I did.1.) Got game2.) Figured out basics3.) Joined multiplayer4.) EVERYONE helped me out5.) Got my friends on the game6.) Currently have a crew of 4 and a cool shipGREAT GAME, WITH TOOOOOOOOONS OF POTENTIAL.. Truly an amazing game with a very real feel of sandbox play. Despite what faction you choose to start out with, maintaining or changing your affiliations via reputation or otherwise is all in how you decide to play a role. I'm not a huge fan of the ship design limitations, especially that adding a small room to the inside of your ship creates a HUGE set of obnoxious and (frankly) off-scale exterior blocks that can seriously ruin your ideal image/design of your creation.The universe is simply huge and I'd gather it's every bit as big as Elite Dangerous', No Man's Sky's, or Star Citizen's universe. When the ship tells you that it will take 3000+ days to get to a location without accelerating, it means it and it's very obvious from the first time you set to leave a planet's nearby exo-sphere at anything less that Warp 3. I love this game, it's got all the right elements there for PvP and PvE and the amount of grind is also, notably, balanced as well. Combat could use some more polishing, joystick HOTAS integration is still needed, and the ship editor needs some tweaking, but overall the game is pretty awesome and if the playerbase would simply give it a chance, I think we really see a hard hitting competitor in the mix here.9/10 Recoms. IR has been a solid choice on steam if your into building ships or space mining.its still in beta and has alot of nice features. its buggy but again beta...lots of buildable items and skill aliens to kill.pvp just isnt right yet as the game isnt heavily populated with users.great for guilds and pirates.only bad thing is its very time consuming to accomplish things.missions are few and repeat.the realism hits you when you lose your first ship in an online server.. Have you ever played a Sci-Fi Space Exploration game like EVE Online, and said to yourself, "Man, I wish I could build my OWN ship and fly among the stars with my friends."? Then Interstellar Rift is a wonderful choice for you. You have almost unlimited possibilities in the way you create your ship. Massive amounts of exterior blocks, different choices of cockpits, Color Schemes, and even different machines and stations to add to your ship to make it usable for different things. Interstellar Rift is more than just massive, flashy ships however. It is also about making money and becoming the ultimate space businessman. From what I have encountered and seen from other gameplay, you can be a miner and scour the galaxy for the most sought after elements, and materials. You could be a manufacturer, and produce supplies to sell to other factions for immense profits. You can fight other ships in chaotic PvP or PvE battles. You can conduct missions for your faction, and make massive amounts of profit by running cargo, scouting systems, or eradicating aliens. You can even become the ultimate pirate, and raid stations for all of their loot and materials.This game is wonderful because you don't need a super hi-tech $2000 Desktop with the newest stuff to run this game. You could run it with the bare minimum for gaming, and have a wonderful experience. The greatest thing about this game though, is that its still Early Access. There are still so many things to be added to the game to make it much more interactive with friends.With all of that, there are still a few flaws that I have found that should be looked at. To begin with, there is no Tutorial for the Ship Design feature. It is fairly complex and will take time to understand and fully grasp. The next issue is random crashing. One personal instance was when I was building my new ship blueprint, The K-3 Devestator (Which Will be uploaded to the Workshop when complete). I was still in the early stage of building the bottom deck, placing catwalks and walls to make it look nice. When suddenly, the game shuts down, and all my progress up to that point was lost. It has happened once since then, and I'm on my 3rd level on the interior. If this is a bug this could use some looking into. Finally, is the lack of diversity in faction missions, and multiplayer interactivity. This game is all about teamwork, as you need a crew to run the much larger ships, and you will want other people piloting to protect you. When you run missions there are only a few templates. Cargo Delivery, Eviction Notice, Scout, and Basic Mining/Manufacturing. Although they incentivize teamwork between crew and fleet members, they don't really varietize the amount of missions to run, which lowers the overall replay value of faction mission running.With all of this I would rate the game in it's current phase as 7.25/10. There is still a lot of potential, and if they keep adding new features to entice interactivity, the playerbase will grow and the game will become a gem.. This one will be breif.It has the potential to be fantastic. It's actually pretty much there, and a damned fine achievement for an indy developer to accomplish.In short, its like Space Engineers meets Star War Galaxies meets Eve Online.Mining is ridiculously easy. You set the machine to grab the 'roid you want, and let it do its work while you get other things done. You don't have to build the ship block by block, you just make a blueprint in the editor, or simply pick one up in the Steam Workshop. When you have the resources, "build it" and its there.If it IS your thing, spend hours making multicrew ships of grandious scales, with all types of artistic flourishes, or a hyper efficient box of death.Oh, and the ships CAN be multicrew. In fact, the larger and more funcional it is, the more likely it's going to HAVE to be multicrew to get the most combat efficiency out of it.Or have your big boy boat and use everything in it at your leisure.Oh! And your mates and you can walk around the ship while it is moving! No flying out the back while at warp. Pilot can drive the bus while you get work done back in the workshops. It's flippin fantastic!There are Factions to join. NPCs to do missions for. Reptuations to gain or lose.So, I like it. Obligatory Cons at the moment:Player dedicated servers - This is sort of a double edge sword. Player deds can be a bit problematic, and it could take time to find one you like.Small-ISH Playerbase - It'd be nice to have a huge playerbase, with people bumping into eachother all the time, but the server can lag a bit when someone first logs on, and I'm not too sure how player run dedicated servers would handle the large loads. In my experience, not the best. But this game will trully SHINE if that can get sorted out....bah... and I said it was going to be breif. Can't ever do it.It's on Sale for under $11. I'd call it pretty much a no brainer. At $15, still a for sure thing if you're interest is piqued. If it's $20 at the moment of reading this... I'd still give you a thumbs up on a buy, but know that you'll want at least a mate to up the enjoyment. Or find some on server.. This game is currently in pretty early development and a lot of features aren't implemented yet.That being said, what is there is really solid. Ship and station interiors look fantastic. The ship editor is logial and easy to use.The computer interfaces are fantastic. I have very high hopes for this game.
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